Monday, July 27, 2009

Night of bolter Fire

Thanks to Liam putting the event together. I ended up bringing my Marine army to the table, and they performed very nicely as I was expecting them to get tabled.

Forces of Agateszor

5 Assault Termie Squad
Land Raider

10 sternguard 3 combi melta

2x10 tac squad LC, Melta

5 scout 4 sniper rifles, Telion, Camo cloaks

1 pred las cannon sponsoons

1 Vindicator

Game 1 verse liam was Dawn of War, 2 objectives
Liam fielded typical chaos uberness
2 DP with lash
LR with DP 3 termies
3 x10 plague marines in rhinos/ meltas
6 oblits

Game went pretty well I managed to take out the oblits and stall the rhinos on teh right part of the board. While taking out his PM squad and DP on the left to eac hhold our objectives. Lash did not play much a role .

Game 2 Vs Marines

1 Captain with 7 assault termies all TH
Razor back with 6 man marine squad
2 tac squads rhino MM, Flamer
8 man scout 4 CC 4 shooty.

This game was over early popped his LR (empty and Vindi on turn one)
Popped the Razor back and wiped the termies on turn 2 in the center.

That really was the game.

Friday, July 17, 2009

Deciding what to play

One of the biggest problems in having a lot of armies that you enjoy playing is deciding which one to play. Liam will be hosting an 1850 event next weekend. I have still not figured what to run. Marines seem the most obvious choice but need a lot of work right now. Crons and DH are both table ready but not so competitive at the current levels, though some plasma and melta vets could be fun. Thankfully I have a week to decided

Tuesday, July 14, 2009

The Star Gods themselves are Opposed by a small force of Blood Angles

1500 Crons vs 1500 Blood Angles

Cron Force
1 Lord Orb/Shroud/SoL
10 Immortals
10 Warriors
10 Warriors
4 Destroyers
3 Wraiths
1 Monolith

Blood Angles:
Brother Corbulo
8 Vet Assault Marines Jump packs 3 PW
10 Assault marines Rhino PF
8 Death Company Rhino
10 Tactical Squad PL ML
5 Dev Squad 4 ML
Bhal Pred
2 Land Speeders MM

Mission is Annihilation Deployment is Spearhead, BA's win roll for going first and delployment

Set up
Dev Squad take position in some ruins in the center of teh board close to the long table edge
Tac squad deploys behind them. Going toward there corner, DC deploys in rhino with HQ, with VAM's hiding behind the rhino, Bahl deploys next to them and other rhino positions to go around a terrain feature and flank.

Crons set up with Mono on their right flank to anchor it. Wraiths deploy behind, immortals to the left of the mono. 2 warrior squads with lord deploy on other side of small impassible terrain piece. destroyers deploy behind terrain piece.

Turn 1.
Crons seize the inititive as the Marines land and are able to steal turn one away. Monolith Advances, Wraiths turbo boost out up the board to threaten dev squad. Immortals move up, Destroyers move out to the left on other side of warriors.

Monolith opens up with a direct hit on back part of DC rhino, Blowing it up. also caught in the ord blast are 6 of the VAM that are killed. DC survives unscathed from the destruction. Immortals and destroyers open up on the DC killing 1. Warriors fail to glance Pred.

Turn 1b
DC advances, rhino moves out flank and pops smoke, VAM (2 remaning) jump forward, Bahl moves up.

ML fail to hurt Monolith, Bhal downs a warrior with its assault cannon. Tac squad downs a wraith

Turn 2
Warrior gets back up. Wraiths move towards VAM. Monolith shoots at DC, Accurate, killing 5. Immortals fire killing 1, Destroyers fire at VAM, killing none. Warriors fire at Bhal, stunning it.

Wraiths assault VAM, killing 1 and one dieing.

Turn 2 B

Land speeders come in via deepstrike, scatter 12 into impassible and are destroyed on the chart.

Most army moves up, Rhino with Assault squad in charge possition now., pop out and unload on warriors killing 1. Dev squad does nothing against Mono.

DC + HQ charge lone wraith, along with last vet marine, all fail to wound.

Turn 3
Mono Sucks out wraith, who moves to assault stationary Bhal. Warriors move to all be in RF range. 20 warriors and SoL lord fire on assault squad, killing 8. Mono fires its gauss projector killing nothing Immortals take out final DC guy just leader now, immortals kill 1 Tac marine. Destroyers fail to wound HQ

Wraith takes out Bahl assault cannon on charge.

Turn 3 b
tac squad moves up, Last VAS jumps into cover
HQ moves away

2 remaning Assault marines charge, killing 3 warriors and Cron lord kills 1.
Crons lose by 2 but do not route.

At this point the game is over, we play out just because but there is no firepower left.

Ammon learned about 6 valuable lessons in this game and I learned the value of ordance that never scatters, all 4 mono blasts were accurate.

the BA list had some big flaws that most of us have worked out over time. he had zero blast or ord blasts or templates. no las and only 2 multimelta/meltas on the LS. this allowed me to totally turtle around my lord and monolith and force him to come right through all my firepower. Also the one we all done, Deep striking jut because you can. It always sounds good, and of course in practice never is.

Thursday, July 9, 2009

Marines repel the renegade Templar

I decided to help a friend out that was preparing for the 'ard boyz tourny. I rolled up my mighty Space Marine force as follows:

2x10 tac squads with LC, Melta, PF Rhino
1x5 Sniper scout with Telion, HB, CC
1x10 Assault Term Squad 5 th/ss 5 LC Land Raider
1x9 Sternguard Squad 2 Combo melta
1 Pred auto cannon 2 LC
1 Vindicator
1x5 Dev Squad 2 LC
1 Land Speeder 2 MM
1 Land Speeder AC/HB

2x10 Crusader squads PF, Melta Drop pod
2x5 Crusader LC, Plasma
1x9 Crusader PF, Melta
1x6 Assault term squad Land raider crusader
1x5 Grey knight Terminator Psyhood
1 Vindicator
1 Tri las Pred
1x 8 Command squad Rhino
1 Marshal
1 Emperors Champion

Game started with DoW rules:

Opponent wins roll and lets me go first:
Scouts set up in center of board in ruins with a good field of fire. Bolster defenses are used on the ruins giving the scouts a 2+ save. That is it for my deployment.

Opponent sets up his 2 5 man shooty squads one off of center to the right of my scouts and and a second in the centerish of the board, both in buildings.

Turn one:
Armor rolls onto the board, 1 troop rhino moves into the building below the scouts, the other takes some ruins over on the right flank, along with a dev squad moving into the same area.
Land raider with 5 termies and Lysander rolls up on the left flank along with the duel MM LS.

Vindi and pred just set up on the back line so they can fire in the middle of the board, but pred decides to move up, along with the last rhino with the SG and librarian in it. last land speeder deploys only so it can shoot all weapons. Combat squaded terminator move up behind pred.

Vindi and LS fire on the closest squad, wounding 4 and 3 failing saves, they break run out of the building.

Turn 1b
Dan deploys his armor in the middle and his LRC on my left flank, 2 rhinos on the far right flank.
Squad recovers, retakes building. Pops smoke on all vehicals except pred

turn 2.
No real movment, some minor moves by the LS. Pred pops his pred, LR shakes. LS shakes and takes weapon off rhino on right flank. Vindi takes out remaining 2 guys closest to me.

Turn 2B
Rhinos advance LR advances, all 3 reservers come in drop pod lands middle of battle field out of range, GK and DP 2 on the right flank, DP next to LR with GKT behind. Vindi shakes my pred, Melta immobilizes LR.

Turn 3.
Lysander + termies deploy and move to assult crusader squad that took out the LR. SG rhino moves up around hill and deploys to have open firing lane on the crusader squad in middle of field, LS moves to have firing lane on GKT.

Librarian uses his template power and kills 6 crusaders off, str 5 ap 3 is very nice, SG easilly finish off the 4 remaining. Shooting takes out lead rhino on the right flank, and kills off half the squad. Scouts take out a man or 2 on the second shooty squad

Lysander and Termies assault, Lysander taking one wound but they kill 9, and the lone marine fails his 8 armor saves, consolidate back behind lr

Vindi takes out rhino for SG but all SG survive. Shooty squad fires on SG and kills one, EC moves up with remaining squad and fires on LS nothing happens, Last Rhino moves around crater but is stuck a ways back.

GKT assault Lysander, Assault termies assault termies. GKT kill 3 and lose 4, Assault termies kill 2 and loose 2, EC assults LS destroying it, but are now out in the open with in firing range of SG vets, Pred, vindicator, a full 10 man tac squad, and dev squad.

Opponent concedes:
at this point they have lost 3 troops 1 heavy with 2 elites 1 troop and one HQ sure to be dead by end of 4.