Thursday, July 9, 2009

Marines repel the renegade Templar

I decided to help a friend out that was preparing for the 'ard boyz tourny. I rolled up my mighty Space Marine force as follows:

2x10 tac squads with LC, Melta, PF Rhino
1x5 Sniper scout with Telion, HB, CC
1x10 Assault Term Squad 5 th/ss 5 LC Land Raider
1x9 Sternguard Squad 2 Combo melta
1 Pred auto cannon 2 LC
1 Vindicator
1x5 Dev Squad 2 LC
1 Land Speeder 2 MM
1 Land Speeder AC/HB
Lysander
Librarian

Templar:
2x10 Crusader squads PF, Melta Drop pod
2x5 Crusader LC, Plasma
1x9 Crusader PF, Melta
1x6 Assault term squad Land raider crusader
1x5 Grey knight Terminator Psyhood
1 Vindicator
1 Tri las Pred
1x 8 Command squad Rhino
1 Marshal
1 Emperors Champion


Game started with DoW rules:

Opponent wins roll and lets me go first:
Scouts set up in center of board in ruins with a good field of fire. Bolster defenses are used on the ruins giving the scouts a 2+ save. That is it for my deployment.

Opponent sets up his 2 5 man shooty squads one off of center to the right of my scouts and and a second in the centerish of the board, both in buildings.

Turn one:
Armor rolls onto the board, 1 troop rhino moves into the building below the scouts, the other takes some ruins over on the right flank, along with a dev squad moving into the same area.
Land raider with 5 termies and Lysander rolls up on the left flank along with the duel MM LS.

Vindi and pred just set up on the back line so they can fire in the middle of the board, but pred decides to move up, along with the last rhino with the SG and librarian in it. last land speeder deploys only so it can shoot all weapons. Combat squaded terminator move up behind pred.

Vindi and LS fire on the closest squad, wounding 4 and 3 failing saves, they break run out of the building.

Turn 1b
Dan deploys his armor in the middle and his LRC on my left flank, 2 rhinos on the far right flank.
Squad recovers, retakes building. Pops smoke on all vehicals except pred

turn 2.
No real movment, some minor moves by the LS. Pred pops his pred, LR shakes. LS shakes and takes weapon off rhino on right flank. Vindi takes out remaining 2 guys closest to me.

Turn 2B
Rhinos advance LR advances, all 3 reservers come in drop pod lands middle of battle field out of range, GK and DP 2 on the right flank, DP next to LR with GKT behind. Vindi shakes my pred, Melta immobilizes LR.

Turn 3.
Lysander + termies deploy and move to assult crusader squad that took out the LR. SG rhino moves up around hill and deploys to have open firing lane on the crusader squad in middle of field, LS moves to have firing lane on GKT.

Librarian uses his template power and kills 6 crusaders off, str 5 ap 3 is very nice, SG easilly finish off the 4 remaining. Shooting takes out lead rhino on the right flank, and kills off half the squad. Scouts take out a man or 2 on the second shooty squad

Lysander and Termies assault, Lysander taking one wound but they kill 9, and the lone marine fails his 8 armor saves, consolidate back behind lr

3b.
Vindi takes out rhino for SG but all SG survive. Shooty squad fires on SG and kills one, EC moves up with remaining squad and fires on LS nothing happens, Last Rhino moves around crater but is stuck a ways back.

GKT assault Lysander, Assault termies assault termies. GKT kill 3 and lose 4, Assault termies kill 2 and loose 2, EC assults LS destroying it, but are now out in the open with in firing range of SG vets, Pred, vindicator, a full 10 man tac squad, and dev squad.

Opponent concedes:
at this point they have lost 3 troops 1 heavy with 2 elites 1 troop and one HQ sure to be dead by end of 4.

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