1500 Crons vs 1500 Blood Angles
Cron Force
1 Lord Orb/Shroud/SoL
10 Immortals
10 Warriors
10 Warriors
4 Destroyers
3 Wraiths
1 Monolith
Blood Angles:
Brother Corbulo
8 Vet Assault Marines Jump packs 3 PW
10 Assault marines Rhino PF
8 Death Company Rhino
10 Tactical Squad PL ML
5 Dev Squad 4 ML
Bhal Pred
2 Land Speeders MM
Mission is Annihilation Deployment is Spearhead, BA's win roll for going first and delployment
Set up
Dev Squad take position in some ruins in the center of teh board close to the long table edge
Tac squad deploys behind them. Going toward there corner, DC deploys in rhino with HQ, with VAM's hiding behind the rhino, Bahl deploys next to them and other rhino positions to go around a terrain feature and flank.
Crons set up with Mono on their right flank to anchor it. Wraiths deploy behind, immortals to the left of the mono. 2 warrior squads with lord deploy on other side of small impassible terrain piece. destroyers deploy behind terrain piece.
Turn 1.
Crons seize the inititive as the Marines land and are able to steal turn one away. Monolith Advances, Wraiths turbo boost out up the board to threaten dev squad. Immortals move up, Destroyers move out to the left on other side of warriors.
Monolith opens up with a direct hit on back part of DC rhino, Blowing it up. also caught in the ord blast are 6 of the VAM that are killed. DC survives unscathed from the destruction. Immortals and destroyers open up on the DC killing 1. Warriors fail to glance Pred.
Turn 1b
DC advances, rhino moves out flank and pops smoke, VAM (2 remaning) jump forward, Bahl moves up.
ML fail to hurt Monolith, Bhal downs a warrior with its assault cannon. Tac squad downs a wraith
Turn 2
Warrior gets back up. Wraiths move towards VAM. Monolith shoots at DC, Accurate, killing 5. Immortals fire killing 1, Destroyers fire at VAM, killing none. Warriors fire at Bhal, stunning it.
Wraiths assault VAM, killing 1 and one dieing.
Turn 2 B
Land speeders come in via deepstrike, scatter 12 into impassible and are destroyed on the chart.
Most army moves up, Rhino with Assault squad in charge possition now., pop out and unload on warriors killing 1. Dev squad does nothing against Mono.
DC + HQ charge lone wraith, along with last vet marine, all fail to wound.
Turn 3
Mono Sucks out wraith, who moves to assault stationary Bhal. Warriors move to all be in RF range. 20 warriors and SoL lord fire on assault squad, killing 8. Mono fires its gauss projector killing nothing Immortals take out final DC guy just leader now, immortals kill 1 Tac marine. Destroyers fail to wound HQ
Wraith takes out Bahl assault cannon on charge.
Turn 3 b
tac squad moves up, Last VAS jumps into cover
HQ moves away
2 remaning Assault marines charge, killing 3 warriors and Cron lord kills 1.
Crons lose by 2 but do not route.
At this point the game is over, we play out just because but there is no firepower left.
Ammon learned about 6 valuable lessons in this game and I learned the value of ordance that never scatters, all 4 mono blasts were accurate.
the BA list had some big flaws that most of us have worked out over time. he had zero blast or ord blasts or templates. no las and only 2 multimelta/meltas on the LS. this allowed me to totally turtle around my lord and monolith and force him to come right through all my firepower. Also the one we all done, Deep striking jut because you can. It always sounds good, and of course in practice never is.
Ork Thoughts for 7th Edition
10 years ago
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