tag:blogger.com,1999:blog-45315026586104325532024-02-19T22:19:15.280-08:00The Imperium's WarriorsA look at our 40k world including our thoughts on rules, the games I play, and other information or questions that come up in our groups campaigns.SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-4531502658610432553.post-44502006956511917012011-02-22T08:12:00.000-08:002011-02-22T08:12:05.404-08:00DundraCon failWell It was an interesting experense. I got the second lowest comp score at the tourey (some dark angle guy really pissed some people off with his 9 /30 sports and 4 out of 15 comp). I got an 11 comp which I do not understand so much as my first BA opponent that also had meph/stormraven/furioso/bigger termy squad got a 15. My army itself did great, I was on the top table for games 2 and three and won both games pretty convincely. Of course being on the top table ment someone on a lower table was able to jump me for the top spot, but that was alright I guess. I got a wopping 3 out of 40 on painting so there is room for improvment there, but I got to say the whole soft score thing is pretty weak and there prises reward everything except actually playing the game which is just sort of bleh. I did like the tables more or less, but the missions "Expecially the last one" left some to be desired. No DoW, no Night Fighting, 2 of the 3 were corner deployment, all were objective based in some manner, no kill point missions. Now these helped me in the end I think as the last opponent stated about 20 times that if the mission had been something else, he would have been in good shape, which my come back was sure, but then I would have played differentlySoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com1tag:blogger.com,1999:blog-4531502658610432553.post-85960348123145564152010-07-31T19:05:00.000-07:002010-07-31T19:05:58.521-07:00At last another game of Elves vs Lizards 8th edition styleSo Dan and I at long last got another game day in. Saddly like the last one I had where I got to play 7 turns in my 4 games, Dan was ready to throw in the towel after turn one. This was partly due to probably the GW idiots allowing possibly the most unbalanced thing ever in existance into play. After this and and respeccing my wizards school, we actually had a very close game. Fantasy is bloody and models get taken off in big droves, magic is dominating "though HE named guy is totally overpowered". Next time we play we are going to need a rule book, and hopefully an army book or 2 that work better with the rule set.<br />
<br />
On to a bigger issue. This is the second game day I hosted where my opponents where I feel my oppenents really did not want to play me/conceed early. As much as I enjoy playing, I find it pretty lame and think I will bow out of future games for the time being. SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-62838960889153924842010-04-13T08:33:00.000-07:002010-04-13T08:33:20.328-07:00Fantasy is here at lastSo after much research and time, Dan and I did get our first games in last week. We got 2 games in. The game is really more complex and much harder to mathhammer out as you go to your enemy. Some things we learned<br />
<br />
<ul><li>Terrain - this is big, each player places 3 pieces of terrain alternating as they see fit (type and location). So this requires a lot of terrain options that you can put into play that blocks can move through. So what I did was pick up a bunch of color felt, about 12x10 (large piece terrain) and cut to represent the various types.</li>
</ul><ul><ul><li>Terrain provides cover -1, or -2 to hit at range</li>
<li>No Marching if at any point you enter terrain</li>
<li>1/2 or 1/4 movement rate depending on type</li>
<li>various other effects depending on type</li>
</ul><li>Movement - most move 3-6 inches base, and can double that via march/charge flyers can move 20</li>
<ul><li>Turning in place, takes 1/4 movement and can not charge or march</li>
<li>Wheeling measure the outside of the wheel going forward for distance. on charge can wheel once</li>
<li>Facing, you can only fire in your frontal arc, so if something scouts behind you, you need to turn to be able to shoot at it</li>
</ul></ul>Things we learned was rarely can you rely on one unit to take on another head on, the game has so many other parts of combat resolution, killing is only one part of it.<br />
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Magic is its own phase and plays like it, though the events are still fairly random and can not be counted on, as it should be Miscasts are little less often than 40k but the more you try to pump up a spell, the more likely you can miscast. we probably saw about 60% of our spells be countered or fail, which seems accurate and fun to me.<br />
<br />
Options- this game just sort of has them. Missile troops have the option to stand and shoot charging units if coming from far enough away, they also have the right to break on the charge and usually have an easy time pulling away.<br />
<br />
Units that cause Fear and Terror actually do, to most everyone, but can still be broken.<br />
<br />
All heros and champs can challenge as a tactic to reduce damage to units.<br />
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I am looking forward to our next game, 1750 points is nextSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-18536612902047774052010-03-14T12:51:00.000-07:002010-03-14T12:52:36.155-07:001850 Tourny So I decided on my list and went down to the local game store for some fun games. 1850 was the points and I brought my Guard list as follows<br />
<br />
Command squad 2 plasma 1 lascan plasma pistol in chimera<br />
2 Vet Squads 2 plasma 1 LC 1 melta Chimera<br />
2 5 man GK storm troopers 2 meltas<br />
Brother Cap with psy hood, psy cannon.<br />
2 Vendettas<br />
1 Battle tanks with las cannon<br />
1 Demolisher with 2 multi meltas, lc<br />
1 Bane wolf<br />
1 Manticore<br />
Marbo<br />
<br />
I went 1-2 and fininished in 8th place out of 20 after conceding the last game after turn 4. <br />
<br />
For the Recap:<br />
<br />
Game one vs Michel's Bugs. This was my first game against bugs:<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ZlBbOsNOtHEjpm9putsYPsHblY-dtosLGddtd033QnDiOWFdw5OV8vG45rC-W2UGEYNg-g09WnmZJB8_hICYcOcRX1No9s0RxdnnfJS2H5iUcHiKHyTugI97VTEVhyphenhyphenFKn3sKwZdCmd1G/s1600-h/bugs+battle+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ZlBbOsNOtHEjpm9putsYPsHblY-dtosLGddtd033QnDiOWFdw5OV8vG45rC-W2UGEYNg-g09WnmZJB8_hICYcOcRX1No9s0RxdnnfJS2H5iUcHiKHyTugI97VTEVhyphenhyphenFKn3sKwZdCmd1G/s320/bugs+battle+1.jpg" vt="true" /></a></div><div align="left" class="separator" style="clear: both; text-align: center;">Battle 1</div><div align="left" class="separator" style="clear: both; text-align: center;"><br />
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</div>He decided to deploy only his winged hive Tyrant that had +1 to reserve rolls to counter out my Officer of the fleet. Mission was kill points with secondary killing troops and tersiary was Killing all HQ ??<br />
He went first and I scouted up to get fire on his one HT, killing him in my turn 1 with all my las fire, this made him come in on 5+ starting on turn 2 and Picked his army appart as they came in. Doom came in and put a licking on my troops in the Vendettas and they took a beating in his table quarters but they did there damage, Kill points ended up 13-5 in my favor. He had 1 guant left on the table when the game ended on turn 5.<br />
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Game 2: More Bugs from Jason.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiudmsAYrxxJjOSyEnPCuEndKNPG1r0GR-cLntJpHuCTD0sZ13dfjrBUZHTLQiakpm0BRk32b3yWbUeFbljnXiLHHXUm1ApByaxhXLyxiHvYFYgwdJajviBxWDfCiHkONlwpRs4O9twLda9/s1600-h/Bugs+battle+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiudmsAYrxxJjOSyEnPCuEndKNPG1r0GR-cLntJpHuCTD0sZ13dfjrBUZHTLQiakpm0BRk32b3yWbUeFbljnXiLHHXUm1ApByaxhXLyxiHvYFYgwdJajviBxWDfCiHkONlwpRs4O9twLda9/s320/Bugs+battle+2.jpg" vt="true" /></a></div><div class="separator" style="clear: both; text-align: center;">Battle 2 vs Bugs</div><br />
This game was Dawn of war, had to occupy terrain piece. Had to look up a new rule on this one. Opponent deployed then infiltrated with a third troop choice than took out my chimera and displayed my troops. <br />
BRB pg.93 "...units that can infiltrate, can do so, as long as at the end of depolyment the player still has a maximum of one HQ and two Troops units on the table."<br />
<br />
<br />
You still have to meet the restriction at the end of the depolyment. <br />
<br />
So this really turned the tables on this battle. <br />
<br />
Still a fun game. Bugs are really hard with Jasons big squads and lots of cover. They basically always gte cover save from any fireing direction as over 50% are in cover from any angle on the covered boards. Also allowed him to be in range for catalyst which gave his homaguants FNP, so we had 4+ cover 4+ feal no pain on anything under str 6, with 30 model screens granting cover to anything behind, lets just say this was a pain. <br />
<br />
end score wsa 24-17 bugs. He won Primary, 2 objectives with the spawned units, I won secondary with all HQ killed, we both won full bonus points. <br />
<br />
Game 3 Orks <br />
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As Expected Ork had 3 Battle wagons with troops and KFF, 9 nob bikers and 1warboss, 2 def copters. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJK8uxRC-aCmPKLyW3cXmrlOzv5NZkzq9GygZ_XaqcBye-gFUfCoYHYRptICcC44TxG_aa1_XUcMUvs8GRhhyphenhyphen9ejJKBmplLaw12WGl3pKBOGtpzuMgvdMDHlWDohzOrr-4eewc9Wdlad9Z/s1600-h/Ork+battle+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJK8uxRC-aCmPKLyW3cXmrlOzv5NZkzq9GygZ_XaqcBye-gFUfCoYHYRptICcC44TxG_aa1_XUcMUvs8GRhhyphenhyphen9ejJKBmplLaw12WGl3pKBOGtpzuMgvdMDHlWDohzOrr-4eewc9Wdlad9Z/s320/Ork+battle+3.jpg" vt="true" /></a></div><div align="center">Ork Battle 3 </div><div align="left"> </div><div align="left">This battle went as expected. He had turn 1 as I lost all 3 rolls for the day and did not steal ever. </div><div align="left"> </div><div align="left">I beat up his battle wagons but could not get enough fire on his bikes as he multi charged in to my units. I need to do a better job of moving a little and not relying on my extra las cannon shots. Enemy was on me so fast I was nuking myself with my manicore. 2 rule errors that I recall, ork player gave defcopters the exhaust cloud saving through, but it did not play into outcome as they routed. Nob bikers on turn 2 were able to use the wahhhhg as they have the rule that allows them to being nobs and adding bikes does not remove it. I have not looked up a ruling on this but does seem wrong. </div><div align="left"> </div><div align="left">This would have given me a full round of shooting on the bikes with probably half my army, could have made a difference? </div><div align="left"> </div><div align="left">Biggest thing was I forgot to place a vet squad at the beginning, so played 1850 on 1650 for a bit. </div><div align="left"> </div><div align="left">But fun was had, Bugs are a pain as are defrolla/nob biker orks. </div><div align="center"><br />
</div>SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-54179109786525795762010-02-26T09:23:00.000-08:002010-02-26T09:23:09.067-08:00IG paintingSo I know it will not be believed, but I have actually started painting my Guardsman. Though I still am horrible at it the first 2 turned out as dan would say, "Table top quality. Take a lokk below at the 2 guys. I am still thinking of darkening the guns and need to work on something for the base.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-k-tYVQ7HZ8gjVDZG79gRuDTnY-0VkFVGkkNBcISqAqEVBs8ft8A5XmRNFvQUrNIH-7mEDpqe4t2c8-bDmZo43Kjg9vnbBlIPtBlFRyxQBxgU1orPTFH3F-2JiXLyRxJ_nW6nVB-IiotF/s1600-h/2010-02-26_09.18.33.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" kt="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-k-tYVQ7HZ8gjVDZG79gRuDTnY-0VkFVGkkNBcISqAqEVBs8ft8A5XmRNFvQUrNIH-7mEDpqe4t2c8-bDmZo43Kjg9vnbBlIPtBlFRyxQBxgU1orPTFH3F-2JiXLyRxJ_nW6nVB-IiotF/s320/2010-02-26_09.18.33.jpg" /></a></div><br />
I have 6 more plasma to get done and then figure start on some Meltas. The vehicals will not get started before the 1850 tournySoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com2tag:blogger.com,1999:blog-4531502658610432553.post-62211852560110044312010-02-01T10:17:00.000-08:002010-02-01T10:17:49.218-08:00Chaos rolls over the under equipped loyalistsSo I finally decided on the bulk of my Marine army. for the 1500 point core I went with<br />
<br />
1 Pedro<br />
1 5 man scout/telion with Rocket launcher, 3 sniper rifles<br />
10 man Tac with rhino, ML, Melta<br />
10 man stern guard with 6 combi meltas + Drop pod<br />
1 Iron clad + Drop pod + locator beacon<br />
5 Assault Terminators<br />
1 Vindicator<br />
1 Ped Auto cannon + 2 Las cannons<br />
<br />
The list performed pretty well, mission was kill points and long table edges, though we mostly deployed corner deployment. Termies were teleporting. I forgot to deploy my scouts.<br />
<br />
List performed pretty well, got a little unlucky on some shooting, 6 ap 3 get hot shots 4 1's, and some clutch saves by the DP.<br />
<br />
Game was fun and back and forth. I need to get better with the Drop pods and remember once again to deploy my entire army.<br />
<br />
Termies did nothing, nor did the tac squad I did not use well<br />
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Options to consider, swap out pedro who currently DP with sternguard. Change telion into a land speeder storm for more mobility and protection for the scouts. doing something with the termies.<br />
<br />
so I need a pedro model along with 2 drop pods and a few more combi meltas for the SternguardSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-78987623078882379422010-01-28T10:03:00.000-08:002010-01-28T10:03:57.034-08:00Working on MarinesSo I have taken a step back from playing and been putting my feeble modeling skills to use. I decided to concentrate on my marines as my IG have had way too much play in the last few months. I have assembled my Ironclad at long last. I could no resist getting it any longer though it is not a very powerful piece, I do like the concept of it. The real nice part about it, is that it come with complete arm assembly for all the main weapon options, so you do not need to do any magnet work. Though I may revisit the melta/Heavy flamer options to add on to the piece. <br />
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I moved on to my Pred which has been sitting in a box for 3 months. nothing much special though I did mag the main turret weapon which turned out poorly at best, table top as dan would say. I am debating on if I want to take a stab at the side sponssons or just go with las cannons and call it good?<br />
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My new concept still requires me to get 3 Drop pods, and Pedro to fill out my 1500/1850 listsSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-8770547345765002172010-01-10T09:06:00.000-08:002010-01-10T19:39:33.314-08:001250 resultsWell what started off promising ended up sucking for me. <br />
<br />
Game 1:<br />
Got an all DS Dark Angle army in game one. That was really a one sided affair, it was dawn of war and I started in all off the table, he put 2 units and a hq up right on the line. then I rolled in and started shooting, he just tried to servive in cover, his only anti tank was 3 auto cannons.<br />
<br />
Game 2:<br />
Space wolves with 5 man thunderwolf Calvery squad (5 man complex unit of toughness 5 2 wound pieces.<br />
Rune priest, Vindicator, long fangs and some normal marines. He stole turn one and destroyed one of my vendettas. Objective game, I manage to pin then eliminate his closing troop choices to get an extra contest in on him, with us each getting 1 KP.<br />
<br />
Game 3:<br />
At this point I am tied for second, 1 kp behind dan. So of course I draw dan and not the other guy, we tie, Dan drops from first to second, I drop from second to forth. Really ruined the entire event for me. To the point where I am thankful I will miss the next couple eventsSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-7560368485895261102010-01-07T08:09:00.000-08:002010-01-07T08:14:15.421-08:001250 Tourny is coming, and Divine inspiration has come to meI was making my army, trying to figure out how to make a solid list. I was building off my 1000 list and had the following as my core<br />
<br />
2 Vendettas<br />
2 Battle Tanks<br />
1 Plasma command squad + officer of the fleet (chimera)<br />
<br />
The problems was troops, I could not afford to put both my 2 plasma chimera squads out there + my 2 melta squads in my vendettas. I had a few options<br />
<br />
1 Drop Command squad down to a psyker (saves points, gain a lot of str 6 shots) lose plasma and tank<br />
2 Run an empty Vendetta ( lose scoring mobility)<br />
3 Drop one plasma troop squad (lose plasma shots and 1 las cannon<br />
<br />
So I decided to go with 3. Purchased my troops<br />
1 Vet (Chimera 3 plas, 1 LC)<br />
2 Vet (3 melta)<br />
<br />
And with my left over points<br />
Marbo is back to lay havoc in the backfield to those loots hiding and trying to shoot me.<br />
<br />
So my army looks like this<br />
2 LRBT with LC add on<br />
1 Command squad (3 plasma + Chimera)<br />
1 Vet (3 plasma +chimera +1 LC)<br />
2 Vendettas + 2 HB<br />
2 Vet (3 Melta, In vendettas)<br />
1 Marbo the all powerful<br />
<br />
I am toying with dropping one of the plas from the command squad and changing it to a Las Cannon using the last of my 5 remaining points<br />
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The last option I am toying with is dropping a LRBT and going with a Manicore. I lose an armor 14 piece but get some big alpha strike str 10 capability (d3 big blast barrage + indirect fire).<br />
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Any thoughts on thisSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com1tag:blogger.com,1999:blog-4531502658610432553.post-72867058584727395482009-12-29T09:05:00.000-08:002009-12-29T09:05:27.691-08:00Game Day approachesTomorrow is game day. Not sure on who we have attending still. Since this is a home game I may break out a second army. I am running my 1250 guard at the Jan tourney but I don't really need to run them as I am sure what they an do. I have done zero modeling after getting the second vendetta together but will start back up in the new year, got a few more guards men to assemble then begin the painting run before tackling the few marine vehicles remaining.<br />
<input id="gwProxy" type="hidden" /><!--Session data--><input id="jsProxy" onclick="jsCall();" type="hidden" /><div id="refHTML"></div>SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-51261791498326597772009-11-17T09:10:00.001-08:002009-11-17T09:13:50.651-08:001850 IG getting readyThe Ig had a good weekend in preparation for the tourny.<br /><br />I played with some new things, Added a LR Demoloisher that performed much better than expected, that str 10 ap 2 blast adds a lot a pop.<br /><br />Second Vendetta performed well also 1 is a target but 2 are a weapon and all that las fire can be a pain, though Tau did a good job negating them.<br /><br />Tweeking a little bit to add marbo to the list to jump in back and take out a broad side squad or something that is hiding in back. <br /><br />All in all I think the list is set, need to work on advancing my chimeras more, I may drop the las in one to make it an advancing unit (switch plasma - meltas?)SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-7408404060632216412009-09-06T22:03:00.000-07:002009-09-06T22:55:19.294-07:00IG Reigns Supreme at 1000 point tournySo as I posted below, I took my army to the 1k tourny and ended up taking home the overall championship. Break down was 70% battle, 20% sportsman ship, 10% Painting.<br /><br />We had 16 people attend, and we played 4 specialty matches created and handed out game day.<br /><br />The armies that attended from memory,<br />1 Daemon,<br />1 Tau,<br />1 Salamander Marine<br />3 Ultra Marines<br />1 Space Wolf<br />2 Eldar<br />1 Tyranid<br />2 Chaos (one nurgle themed)<br />1 IG<br />1 Necron<br />1 Sisters<br />1 other<br /><br />I drew Salamander, Tau, Daemons, Sisters.<br /><br />Each game was worth 3 Battle points. And a battle point was met for some condition of that mission. such as kill highest point Enemy commander, kill points, have a scoring unit visit all 4 table corners...<br /><br />Also game one had the Fallen star token. this allowed you to change one dice roll of an opponent to any number you wanted. but the cost was then that token was given to them. the token was earn-able in the first game, which I managed to capture.<br /><br /><span style="font-weight: bold;">Game 1 Vs Salamanders (Drop pod guy)</span><br /><br />He had nicely painted Drop pods and a pretty standard Vulcan List. Meltas and Flamers, some speeders, 3 DP's. night fighting was in effect till objected landed. I started entire army in reserves slowly came in, BT laid waste to his marines with the Vendetta. Troops did not come on in chimeras to make this game close, but by end of turn six all that was left was a drop pod and a couple beat up skimmers and I had claimed all objectives only losing the battle tank, and an immobilized command tank.<br /><br />3 Battle points + star token<br /><br />Game 2 VS Tau,<br /><br />Double unlucky break here, on a 4 x 4 board there was a 2 x 3 mountain piece placed in the center of the map blocking all line of site, even for Vendetta, with forests placed in the 4 corners, perfect against tau. Second was he had a high KP list with about 14 KP's and one of the battle.points was most units remaining. BP's were Table quarters, most surviving units, and the middle objective where you needed to have a scoring and HQ unit next to it for an entire turn of the game with no contesting.<br /><br />This game was bloody for me, and he had a huge round on cover saves making like 12 of 14 or so.<br /><br />Game ended 1 BP each. I had table quarters and he had number of units<br /><br /><span style="font-weight: bold;">Game 3 Vs Daemons</span><br /><br />Nurgle themed Blood thirster, 2 soul grinders, 8 furies? some 2 wound nasty piece and 3 units of nurgling marines<br /><br />he went first and I deployed nothing to DoW in but no night fighting. he rolled low so got his wrong half, used his token to get his right par to deploy, then I used mine to move it back down. so in drop 3 nurgling units. The most accurate scatters 8, more on this later. Then run a little bit, my guys come on, do some shooting, take out one squad, and 2 in another, saved really well. Turn 2 BT and furies come in scatters 11 onto the volcano which I though was impassible as no model can remotely stand on the thing promptly destroyed. he claims he did not know we did not decide, GK guy not much help, I agree to let him put it in reserves to try to come out turn 3. Furries scatter 10 right towards my army, in front of BT, 1 chimera and Vendetta . Command chimera and another on far left flank move up, troop one is immobilized. command just moves up. inflict 15 wounds on the furies so just 1 survived but it was able to still take out my battle tank. Turn 3 soul grinder 1 lands, scatters 12 to perch itself on top of the terrain, Blood thirster scatters 11 back towards the table edge in his deployment 1 inch from being off the table. Vendetta takes out SG, LC puts a wound on DP. Command tank gets immobilized on same crater as troop so it has now taken out 2 vehicals that have done nothing this game except fire turn 1. troops start deploying and taking objectives. turn 4 his SG scatters 10 onto my troops or off the board, destroyed, DP moves up and gets wasted. I just start claim in objectives game over. Every unit scattered no less than 8. wow. Battle points were claim each piece of terrain on the map, so like 25 pieces by having a unit touching them. Have our HQ not do anything but move till turn 4, which I did, kill opposing HQ.<br /><br />3 BP.<br /><br /><br /><span style="font-weight: bold;">Game 4 vs sisters.</span><br /><br />Game like all sisters, he took out all my transports and BT with his troops and command unit, I took out the Exorcists early. game ended after 4 turns with him having 1 wound left on commander and 1 retinue guy left, 2 routing sisters, 3 ST and a Weapon destroyed and immolator.<br /><br />I had Vendetta, 3 troops at slightly better than half str each. if game would have went on 1 more turn I probably table him though on BP he actually ends up winning the match as one of the battle points is have more non scoring units left alive, transports count as as does retinue. <br /><br />good bloody game, vendetta was great, the invuln saves like always are just a pain to deal with.<br /><br /><span style="font-weight: bold;">Overall</span><br /><br />I ended with 9 BP which I believe put me at 1 below Jeff (Eldar) after he Tabled his last opponent in 4 turns and was able to then complete the objectives against (eldar). But he did not score great on sportsman ship as one guy went home after playing him. and his eldar was really beat up and mis matched to the point where my <span style="font-weight: bold;">ig</span> looked better. So now the Irony, He won top General, and I pulled off top overall based on my <span style="font-weight: bold;">Sportsman Ship</span> score and<span style="font-weight: bold;"> Painting</span>. To top off the comedy, Grant (AKA Red Cup and CD drop pod guy) won best painted army. This time (official GW event) Top over all got the 80 dollar prize, top painting and General got 45 and they gave out 3 15 dollar cards at random, which I did not win any of :(<br /><br />Overall fun was had. liked the missions, liked the BP, though did not like the BP that direct ally oppose the main rules. Missions like most units and most non scoring are not really fair representation to spring at the event as they so oppose the core rules. But overall they were good, like always too much terrain there.<br /><br />My prize was $80 GW credit to be spent that day at GK which became a second Valkyrie and rhino. <br /><br />I am sold on Vendettas now would probably change my list to have a second one in it at 1000 nowSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com2tag:blogger.com,1999:blog-4531502658610432553.post-1459786015132581122009-08-20T07:47:00.000-07:002009-08-20T08:05:21.476-07:001000 point Tourny, what to playSo Liam let us know about the GameKastle Tourny comming up in 2 weeks. I am toying around with guard. I think they will be competative against the uber ork and chaos list that will probably make up 70% of the participants. So this is the list I am toying with<br /><br />1 Command squad<br /> 3 plasma<br /> 1 Medic<br /> Chimera<br /><br />2 vet squads<br /> 3 Plasma<br /> 1 HB<br /> Chimera<br /><br /> 1 Vet Squad<br /> 3 Melta<br /><br />1 Vendetta<br /> 3 TWLC<br /> 2 Heavy Bolters<br /><br />1 LRBT<br /> BC 3 HB<br /><br />With this list I still have 50 points left for upgrades. Options are putting Plasma on the LRBT, upgrading HB to LC in vet squads, putting an ordanace officer in the command squad. Possibly free up 15 more points for Marbo. <br /><br />Any why I go here the core of the army is set, good ammount of plasma, decent ammount of las and anti infantry. I tote 8 HB or equivilents even if I upgrade the battle tank and the vet squads heavies. Plus a BC and some las fire. <br /><br />Some more extream options I am toying with are dropping the command squad completly, and going with a primarc psyker and a GK BC with psy hood. and using whatever points are left to upgrade vets and tank. <br /><br />I think this list can deal with most elite lists out there, I am not worried about Nurgle or MC, though a 1k list may give me issues with all the invul saves. as my plasma will start dying off. Elite ork army will be ok Ican deal with the one uber bike squad by having a lot of instakill FnP negating stuff out there. saddly the plasmas dont IC. Hoards will give me my biggest problemsSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-62071577303049636252009-08-12T08:46:00.001-07:002009-08-12T09:00:49.899-07:00Tyranid and youSo I Got a game in against Collins last night, he ran a Tyranid list we threw together and I ran my Marine list I used at liams a few weeks ago. The mission was kill points and with corner deployment, probably the toughest draw for bugs.<br /><br />Tyranad army:<br />2x12 GS with + 1 str and SC, FT<br />2x20 Spine guants<br />Shootyfex VC, BS<br />CC fex lots of things<br />3 Biovores Acid mines<br />WHT<br />HT with 1 guard<br />2 lictors<br /><br />What we learned is GS kick so much ass that no upgrading really is needed as they already hit 90% of the time and rend. so droping the SC for extra attack and the +1 str does not cost them much and would allow them to buy another 10<br /><br />Guants did what they should, they screen and got into cc. No Ext armor on GS hurt as they got burned down some by bolters, but the armor upgrade is expensive at 4+ per model. I think better guant screening is the way to go.<br /><br />Walking HT with guard was just not durable enough it seemed, probably needs another guard to survive the walk up.<br /><br />biovores are not too good in this edition as 2d6+ 3 is not good enough vs av 13 and 14 and not enough marines on the table these days for tha sp 3 to mean much.<br /><br />Lictors are intersting scare tactic, but at 80 points each and a kp each just not that impressive. can make someone deploy out of cover and assault from deployment is not bad but those points can be better spent<br /><br />so upgrade to this list at 1850<br /><br />Drop the Biovores and go with 3 zorathorpes with warpblast, warp field ( tank killing/marine killing) Synapse<br /><br />Drop Lictors and go with another shootyfex<br /><br />Drop GS + 1 STR and SC and buy another 10 man squad<br /><br />Drop CC fex abilities to buy a second guard, and depending on extra points maybe drop a GS and some random upgrades for a 3rd guard. if not getting guards, drop the HT and guards and geta broodlord and flesh out the GS retuine to deepstrike with.<br /><br />Dave can follow up with some comments to this. or what the rest of you think perhaps?<br /><br />Game ended 7-4 on kill points.<br /><br />he had 3 GS left and the shooty fex, I had 5 scouts, 4 termies and lysander left, plus a lr and some randomly disabled/Weaponless vehicals aroundSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com1tag:blogger.com,1999:blog-4531502658610432553.post-34446802798551631802009-08-01T15:40:00.000-07:002009-08-01T16:25:18.451-07:00Battle of the ImperiumGot a game in vs Josh this morning. His Marines took on my Imperial guard in a 1500 point skirmish. <br /><br />405th Cadian<br /><br />1 command squad<br /> 3 plasma, 1 med pack, one ordinance officer, carapase Chimira<br /><br />2 Vet squads 3 plasma, chimera<br /><br />1 Vet Demolition squad 3 melta<br /><br />1 Vendetta<br />2 LRBT 2 Plasma Cannons, 1 LC<br />1 Manacore<br />1 Marbo<br /><br />Space Marines<br /><br />1 Chapter master LC, Jump pack<br />10 man assault squad<br />2 10 tac squad PF, Melta, LC, Rhino<br />5 man scout squad 5 sniper rifles<br />Ven Dred TWLC TLAC<br />8 man Dev squad 4 ML<br />3 bikes 2 melta 1 combo melta<br /><br /><br />We played long table edges and 1 objective each.<br /><br />Deployment:<br />left to right Marines deploy Leader + assault in a little cover, right in front of dev squad and 5 man combat squad.<br /><br />rhino with CS then V dred then last rhino deployed in center of deployment zone with bikes behind dred, combat squad 2 take a firing point on the right side, scouts infiltrate into a bunker in the middle of the right side.<br /><br />IG deploys right to left<br />Vendetta with melta vets, command squad, manicore, LRBT, LRBT, Chimera, building, chimera.<br /><br />Turn one.<br />Rhinos blast up and pop smoke, bikes go flat out next to the rhino on my left flank. Assault squad moves up to base of building on left flank, dred walks up.<br /><br />Shooting, dred, shoots and pops Command squad chimera. 2 die in explosion, squad breaks.<br />Dev squad fires and destroys manicore.<br /><br /><br />turn1 b<br />command squad does not recover, runs off board.<br />Chimera on left moves up to fire on assualt marines, chimera in middle moves up to take ot bikes, vendetta moves to fire on dred.<br /><br />Shooting.<br />Plasma opens up, losing 1 but killing 5 assualt marines. Vet 2 does not hurt bikes. Vendetta takes out dred. both weapons blown off vehicals.<br /><br />Turn 2.<br />rhinos continue to move up to my objective, though moving accross the tank line, bikes move up to pop side armor, assault squad moves up to charge chimira.<br /><br />Bikes land both melta shots, double immobilzing. Dev squad hits 4 times but fails to pen or glance vendetta, lascannons from 2 combatsquads fail to hurt LRBT. <br /><br />Assault squad charges and takes off 2 weapons against the chimira on the left.<br /><br />Turn 2 b, tanks reposition, chimera moves around assulting squad, vendeta moves back <br />Chimera opens up with plasma killing 4 marines. Chimera by bikes fires killing 2 bikes but losing 1 plasma. Vendetta fires shaking rhino, tanks pop 1 rhino killing 0 guys inside.<br /><br />Turn 3 rhino moves up and provides cover for for squad. Leader and AM move behind building and by immobilzed chimera for the charge. bike stays to melta chimera.<br /><br />leader charges but fails to damage with grenade, melta shot misses along with grenade from bike.<br /><br />ML fire but do hurt chimera on left. las cannons shake 1 battle tank. <br /><br /><br />turn 3 b<br />still no marbo<br /><br />chimera on left fires on leader, LC instakills him. immobilized chimera fires killing last assault marine serg. Vendetta fires at last rhino, doing nothing.<br /><br />last tank fires but misses.<br /><br /><br />Turn 4<br /> guys deploy, 5 man cs with melta and pf, 3 cs with PF and melta on my back line move up with in six inches of objective and first tank. Bike moves close to other side of tank,<br /><br />Dev fires at Vet squad on left ,killing a couple, down to 5 but still lc and 2 plasma left<br />cs with las fire and take out LRBT the bike was going to charge. Melta squads destroy the other tank.<br /><br />Turn 4b,<br /><br />Marbo comes in, puts him right by dev squad and 5 man combat squad and objective<br />Vendetta moves towards my objective 6. <br /><br />vendetta fires on 5 man squad killing 4 and chimera squad kills the 2 man squad, 1 bike and 1 guy now left there<br /><br />Marbo kills the entire 5 man squad with demo charge, and 1 dev guy<br />last vet squad kills of 2 more dev squad<br /><br />Turn 5. <br /><br />1 marine and bike advance to my objective to claim/contest<br />rhino speeds back to help get troop to objective. last CS runs to it. <br />dev assults marbo kiling him<br /><br />Turn 5 b, vendetta moves, vets deploy to claim objective, the melta the/demo charge the last marine down, vendetta guns down bike, vets gun down 2 more dev squad.<br /><br />Turn 6<br />race to get a troop to joshes objective, he manages to get to the rhino but then I pop it. game ends on turn 6 with his troop 12 inches away from his objective. But all in all a very close and competative game to play. <br /><br /><br />Even though Dan trys to seed the thoughts that playing me is frustrating and ruin his game before he even played, alas it was a fun game, and probably a lame time at the oakland zoo!!SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-12617567987025566472009-07-27T14:07:00.000-07:002009-07-27T14:29:38.922-07:00Night of bolter FireThanks to Liam putting the event together. I ended up bringing my Marine army to the table, and they performed very nicely as I was expecting them to get tabled.<br /><br />Forces of Agateszor<br /><br />Lysander<br />5 Assault Termie Squad<br />Land Raider<br /><br />10 sternguard 3 combi melta<br />rhino<br /><br />2x10 tac squad LC, Melta<br />rhino<br /><br />5 scout 4 sniper rifles, Telion, Camo cloaks<br /><br />1 pred las cannon sponsoons<br /><br />1 Vindicator<br /><br />Game 1 verse liam was Dawn of War, 2 objectives<br />Liam fielded typical chaos uberness<br />2 DP with lash<br />LR with DP 3 termies<br />3 x10 plague marines in rhinos/ meltas<br />6 oblits<br /><br />Game went pretty well I managed to take out the oblits and stall the rhinos on teh right part of the board. While taking out his PM squad and DP on the left to eac hhold our objectives. Lash did not play much a role .<br /><br /><br />Game 2 Vs Marines<br /><br />1 Captain with 7 assault termies all TH<br />LRC<br />LR<br />Razor back with 6 man marine squad<br />2 tac squads rhino MM, Flamer<br />8 man scout 4 CC 4 shooty.<br /><br /><br />This game was over early popped his LR (empty and Vindi on turn one)<br />Popped the Razor back and wiped the termies on turn 2 in the center.<br /><br />That really was the game.SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-48056010693171854042009-07-17T07:59:00.000-07:002009-07-17T08:31:52.682-07:00Deciding what to playOne of the biggest problems in having a lot of armies that you enjoy playing is deciding which one to play. Liam will be hosting an 1850 event next weekend. I have still not figured what to run. Marines seem the most obvious choice but need a lot of work right now. Crons and DH are both table ready but not so competitive at the current levels, though some plasma and melta vets could be fun. Thankfully I have a week to decidedSoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-33726063714549916492009-07-14T15:24:00.000-07:002009-07-15T09:14:51.338-07:00The Star Gods themselves are Opposed by a small force of Blood Angles1500 Crons vs 1500 Blood Angles<br /><br />Cron Force<br />1 Lord Orb/Shroud/SoL<br />10 Immortals<br />10 Warriors<br />10 Warriors<br />4 Destroyers<br />3 Wraiths<br />1 Monolith<br /><br />Blood Angles:<br />Brother Corbulo<br />8 Vet Assault Marines Jump packs 3 PW<br />10 Assault marines Rhino PF<br />8 Death Company Rhino<br />10 Tactical Squad PL ML<br />5 Dev Squad 4 ML<br />Bhal Pred<br />2 Land Speeders MM<br /><br />Mission is Annihilation Deployment is Spearhead, BA's win roll for going first and delployment<br /><br />Set up<br />Dev Squad take position in some ruins in the center of teh board close to the long table edge<br />Tac squad deploys behind them. Going toward there corner, DC deploys in rhino with HQ, with VAM's hiding behind the rhino, Bahl deploys next to them and other rhino positions to go around a terrain feature and flank.<br /><br />Crons set up with Mono on their right flank to anchor it. Wraiths deploy behind, immortals to the left of the mono. 2 warrior squads with lord deploy on other side of small impassible terrain piece. destroyers deploy behind terrain piece.<br /><br /><br />Turn 1.<br />Crons seize the inititive as the Marines land and are able to steal turn one away. Monolith Advances, Wraiths turbo boost out up the board to threaten dev squad. Immortals move up, Destroyers move out to the left on other side of warriors.<br /><br />Monolith opens up with a direct hit on back part of DC rhino, Blowing it up. also caught in the ord blast are 6 of the VAM that are killed. DC survives unscathed from the destruction. Immortals and destroyers open up on the DC killing 1. Warriors fail to glance Pred.<br /><br />Turn 1b<br />DC advances, rhino moves out flank and pops smoke, VAM (2 remaning) jump forward, Bahl moves up. <br /><br />ML fail to hurt Monolith, Bhal downs a warrior with its assault cannon. Tac squad downs a wraith<br /><br />Turn 2<br />Warrior gets back up. Wraiths move towards VAM. Monolith shoots at DC, Accurate, killing 5. Immortals fire killing 1, Destroyers fire at VAM, killing none. Warriors fire at Bhal, stunning it.<br /><br />Wraiths assault VAM, killing 1 and one dieing.<br /><br />Turn 2 B<br /><br />Land speeders come in via deepstrike, scatter 12 into impassible and are destroyed on the chart.<br /><br />Most army moves up, Rhino with Assault squad in charge possition now., pop out and unload on warriors killing 1. Dev squad does nothing against Mono.<br /><br />DC + HQ charge lone wraith, along with last vet marine, all fail to wound.<br /><br />Turn 3<br />Mono Sucks out wraith, who moves to assault stationary Bhal. Warriors move to all be in RF range. 20 warriors and SoL lord fire on assault squad, killing 8. Mono fires its gauss projector killing nothing Immortals take out final DC guy just leader now, immortals kill 1 Tac marine. Destroyers fail to wound HQ<br /><br />Wraith takes out Bahl assault cannon on charge.<br /><br />Turn 3 b<br /> tac squad moves up, Last VAS jumps into cover<br />HQ moves away<br /><br />2 remaning Assault marines charge, killing 3 warriors and Cron lord kills 1.<br />Crons lose by 2 but do not route.<br /><br />At this point the game is over, we play out just because but there is no firepower left.<br /><br /><br />Ammon learned about 6 valuable lessons in this game and I learned the value of ordance that never scatters, all 4 mono blasts were accurate.<br /><br />the BA list had some big flaws that most of us have worked out over time. he had zero blast or ord blasts or templates. no las and only 2 multimelta/meltas on the LS. this allowed me to totally turtle around my lord and monolith and force him to come right through all my firepower. Also the one we all done, Deep striking jut because you can. It always sounds good, and of course in practice never is.SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0tag:blogger.com,1999:blog-4531502658610432553.post-70039366498249066632009-07-09T08:23:00.000-07:002009-07-09T09:15:18.587-07:00Marines repel the renegade TemplarI decided to help a friend out that was preparing for the 'ard boyz tourny. I rolled up my mighty Space Marine force as follows:<br /><br />2x10 tac squads with LC, Melta, PF Rhino<br />1x5 Sniper scout with Telion, HB, CC<br />1x10 Assault Term Squad 5 th/ss 5 LC Land Raider<br />1x9 Sternguard Squad 2 Combo melta<br />1 Pred auto cannon 2 LC<br />1 Vindicator<br />1x5 Dev Squad 2 LC<br />1 Land Speeder 2 MM<br />1 Land Speeder AC/HB<br />Lysander<br />Librarian<br /><br />Templar:<br />2x10 Crusader squads PF, Melta Drop pod<br />2x5 Crusader LC, Plasma<br />1x9 Crusader PF, Melta<br />1x6 Assault term squad Land raider crusader<br />1x5 Grey knight Terminator Psyhood<br />1 Vindicator<br />1 Tri las Pred<br />1x 8 Command squad Rhino<br />1 Marshal<br />1 Emperors Champion<br /><br /><br />Game started with DoW rules:<br /><br />Opponent wins roll and lets me go first:<br />Scouts set up in center of board in ruins with a good field of fire. Bolster defenses are used on the ruins giving the scouts a 2+ save. That is it for my deployment.<br /><br />Opponent sets up his 2 5 man shooty squads one off of center to the right of my scouts and and a second in the centerish of the board, both in buildings.<br /><br />Turn one:<br />Armor rolls onto the board, 1 troop rhino moves into the building below the scouts, the other takes some ruins over on the right flank, along with a dev squad moving into the same area.<br />Land raider with 5 termies and Lysander rolls up on the left flank along with the duel MM LS.<br /><br />Vindi and pred just set up on the back line so they can fire in the middle of the board, but pred decides to move up, along with the last rhino with the SG and librarian in it. last land speeder deploys only so it can shoot all weapons. Combat squaded terminator move up behind pred.<br /><br />Vindi and LS fire on the closest squad, wounding 4 and 3 failing saves, they break run out of the building.<br /><br />Turn 1b<br />Dan deploys his armor in the middle and his LRC on my left flank, 2 rhinos on the far right flank.<br />Squad recovers, retakes building. Pops smoke on all vehicals except pred<br /><br />turn 2.<br />No real movment, some minor moves by the LS. Pred pops his pred, LR shakes. LS shakes and takes weapon off rhino on right flank. Vindi takes out remaining 2 guys closest to me. <br /><br />Turn 2B<br />Rhinos advance LR advances, all 3 reservers come in drop pod lands middle of battle field out of range, GK and DP 2 on the right flank, DP next to LR with GKT behind. Vindi shakes my pred, Melta immobilizes LR.<br /><br />Turn 3.<br />Lysander + termies deploy and move to assult crusader squad that took out the LR. SG rhino moves up around hill and deploys to have open firing lane on the crusader squad in middle of field, LS moves to have firing lane on GKT. <br /><br />Librarian uses his template power and kills 6 crusaders off, str 5 ap 3 is very nice, SG easilly finish off the 4 remaining. Shooting takes out lead rhino on the right flank, and kills off half the squad. Scouts take out a man or 2 on the second shooty squad<br /><br />Lysander and Termies assault, Lysander taking one wound but they kill 9, and the lone marine fails his 8 armor saves, consolidate back behind lr <br /><br />3b.<br />Vindi takes out rhino for SG but all SG survive. Shooty squad fires on SG and kills one, EC moves up with remaining squad and fires on LS nothing happens, Last Rhino moves around crater but is stuck a ways back.<br /><br />GKT assault Lysander, Assault termies assault termies. GKT kill 3 and lose 4, Assault termies kill 2 and loose 2, EC assults LS destroying it, but are now out in the open with in firing range of SG vets, Pred, vindicator, a full 10 man tac squad, and dev squad.<br /><br />Opponent concedes:<br />at this point they have lost 3 troops 1 heavy with 2 elites 1 troop and one HQ sure to be dead by end of 4.SoulCrusherhttp://www.blogger.com/profile/10184102448645164902noreply@blogger.com0