Sunday, March 14, 2010

1850 Tourny

 So I decided on my list and went down to the local game store for some fun games.  1850 was the points and I brought my Guard list as follows

Command squad 2 plasma 1 lascan plasma pistol in chimera
2 Vet Squads 2 plasma 1 LC 1 melta Chimera
2 5 man GK storm troopers 2 meltas
Brother Cap with psy hood, psy cannon.
2 Vendettas
1 Battle tanks with las cannon
1 Demolisher with 2 multi meltas, lc
1 Bane wolf
1 Manticore
Marbo

I went 1-2 and fininished in 8th place out of 20 after conceding the last game after turn 4.  

For the Recap:

Game one vs Michel's Bugs.  This was my first game against bugs:
Battle 1



He decided to deploy only his winged hive Tyrant that had +1 to reserve rolls to counter out my Officer of the fleet.  Mission was kill points with secondary killing troops and tersiary was Killing all HQ ??
He went first and I scouted up to get fire on his one HT, killing him in my turn 1 with all my las fire, this made him come in on 5+ starting on turn 2 and Picked his army appart as they came in.  Doom came in and put a licking on my troops in the Vendettas and they took a beating in his table quarters but they did there damage, Kill points ended up 13-5 in my favor.  He had 1 guant left on the table when the game ended on turn 5.

Game 2:  More Bugs from Jason.

Battle 2 vs Bugs

This game was Dawn of war, had to occupy terrain piece.  Had to look up a new rule on this one.  Opponent deployed then infiltrated with a third troop choice than took out my chimera and displayed my troops. 
BRB pg.93 "...units that can infiltrate, can do so, as long as at the end of depolyment the player still has a maximum of one HQ and two Troops units on the table."


You still have to meet the restriction at the end of the depolyment.
 
So this really turned the tables on this battle.
 
Still a fun game.  Bugs are really hard with Jasons big squads and lots of cover.  They basically always gte cover save from any fireing direction as over 50% are in cover from any angle on the covered boards.  Also allowed him to be in range for catalyst which gave his homaguants FNP, so we had 4+ cover 4+ feal no pain on anything under str 6, with 30 model screens granting cover to anything behind, lets just say this was a pain.
 
end score wsa 24-17 bugs.  He won Primary, 2 objectives with the spawned units, I won secondary with all HQ killed, we both won full bonus points.
 
Game 3 Orks
 
As Expected  Ork had 3 Battle wagons with troops and KFF, 9 nob bikers and 1warboss, 2 def copters.
Ork Battle 3
 
This battle went as expected.  He had turn 1 as I lost all 3 rolls for the day and did not steal ever.
 
I beat up his battle wagons but could not get enough fire on his bikes as he multi charged in to my units.  I need to do a better job of moving a little and not relying on my extra las cannon shots.  Enemy was on me so fast I was nuking myself with my manicore.  2 rule errors that I recall, ork player gave defcopters the exhaust cloud saving through, but it did not play into outcome as they routed.   Nob bikers on turn 2 were able to use the wahhhhg as they have the rule that allows them to being nobs and adding bikes does not remove it.  I have not looked up a ruling on this but does seem wrong.
 
This would have given me a full round of shooting on the bikes with probably half my army, could have made a difference?
 
Biggest thing was I forgot to place a vet squad at the beginning, so played 1850 on 1650 for a bit.
 
But fun was had, Bugs are a pain as are defrolla/nob biker orks. 

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